Agent skill
Clay Isometric Explainer skill
Make clay-style isometric 3D explainers (one floating clay world, one orthographic camera that travels from scene to scene) for services and apps with the SceneSkills Clay Isometric Explainer kit.
A soft clay world on one floating island, told by a single orthographic (isometric) camera that never cuts: it travels from one little scene to the next. Demo: Pearl, an invented dental clinic, from booking at night to the chair (clay.js). Works for any journey: a customer's day, an order being delivered, how a service works.
What the skill teaches your agent about the style:
Material: everything is matte clay: rounded boxes, spheres and cylinders with slight bumps, no sharp edges, no textures with detail.
Palette (C): ink #2a2346, teal #2bb3a3, cream, peach, lilac, coral, mint, sky, yellow. The background shifts with the story (night lilac -> day peach).
Camera: one orthographic camera at a fixed isometric angle; it pans and zooms along the journey. Pull back at the end to show the whole world.
Motion: things pop in with a soft overshoot (back ease), people are simple capsule figures, small loops (steam, blinking light) keep scenes alive.
Text: one short headline per scene in a rounded pill (Bricolage 800 / Inter), the brand and logo at the end.
Format: 16:9 or 9:16, 20-30 s, music with optional voice.
- 1
Plan the film
Write the journey as 4-6 scenes (one sentence each) and the end line. Show it.
- 2
Build the world
Lay the scenes out on the island like stops on a path (x/z positions), reusing rb, sph, cyl, person to build each set piece.
- 3
Voice and timing
Set the scene times in S (from voice word timings if there is narration) and the camera target per scene.
- 4
Brand colours
Change the palette in C for the brand; keep it soft and low-contrast.
- 5
Check stills
Stills at 480x270 across scenes, then render 1920x1080 (or 1080x1920 with a taller frustum).